


But if you don’t get any spring shoes or climbing gloves or similar traversal aides like extra ropes, you’re likely to just get screwed later on. Because the levels are much bigger and more dense, I find that you need to be able to backtrack a lot more without wasting resources. It seems like an unnecessary difficulty change because whenever you die it’s almost always extreme overkill dmg/chain reaction and not being on 1-health anyway.Ģ) Optional items seem much more mandatory. I have a similar problem with jumping on turkeys or lava dogs. Maybe I’m still in the adjustment period but I feel like it happens in ways I can’t predict even when I’m being extra careful/precise. At first I though, oh I just need to get gud, but it happens even with sleeping skeletons when they’re not moving. I cannot count the number of times that I have somehow gotten damaged dropping onto an enemy from above. However, even with that same passion, I can see a few systemic things now that are really driving me crazy.ġ) Hitboxes on enemies seem like they are a smidge too small in a very frustrating way. It’s that same rapturous feeling of your brain slowly consolidating all your experiences/knowledge and then it just clicks. As a mediocre but persistent Spelunkey player (I beat Yama only three times), I’ve finally managed to get past Olmec consistently after about 35 hours.
